Zafina
TEKKEN 8 fighter

Zafina

Stance MixupStance-based
What beats Zafina?45% of this movelist is punishable
Moves
146
Punishable
66
Defining strength

Many evasive options

Best on block
+10
highest on-block advantage in the movelist
Stance Mixup

Stance-based

Zafina is a stance-based character with strong movement and space control. Her toolkit allows for stylish play, with some tricky moves and stance transitions, while still retaining the ability to play in a solid, fundamental way thanks to her backdash and spacing options. Zafina's strong movement and far-reaching moves such as f1+2 give her excellent space control, and her stance transitions such as wr1+2 and ws3 are effective ways to start her stance pressure, which can be devastating if the opponent lacks matchup knowledge. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is i16, uf+4 is i17). Her early block punishment can be underwhelming in damage, especially from crouch, but she makes up for that by having a i12 heat smash. She has many evasive lows that shift her hurtboxes, allowing her to evade even mids sometimes, similar to Lili's Matterhorn and Xiaoyu's Art of Phoenix stance.

What defines them

Many evasive options

Where they lose

Slow, committal moves; easy to whiff punish

Stances

  • SCR (Scarecrow) – 3+4
  • MNT (Mantis) – d+3+4
  • TRT (Tarantula) – d+1+2

Heat Smash

{{Plainlist| * H.2+3 - High, i12, +3

  • Azazel moves cost no health
  • Can use Anathema moves

Strengths

  • Many evasive options

  • Good backdash and sidestep

  • Strong keepout

  • Good stance pressure and mixups

  • Azazel moves are highly damaging and many deal heavy chip damage and plus frames on block

Weaknesses

  • Slow, committal moves; easy to whiff punish

  • Lows outside of her stances deal little damage

  • Has the lowest damaging i11-i14 punishment from crouch in the game

  • No standing launcher until i16

  • Azazel moves consume health when not in heat

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • ParryiR1

    i6 – b+1+3 or b+2+4 (power crush parry)

  • Signature↗○

    uf+4

    Rahab

  • Launcher↘△

    i16 · 13 dmg · -12 on block

    Lamashtu Claw

  • Launcher↓□△

    i20 · 8 dmg · -13 on block

    Alraune

  • Wall splat↘○□

    i31 · 14 dmg · -9 on block

    Miasma Bearer

  • Counter-hit launcher□△

    i16 · 17 dmg · -12 on block

  • Counter-hit launcherMNT△

    i13 · 19 dmg · -14 on block

  • Heat engager→□△

    i13 · 16 dmg · -9 on block

    Malicious Nail

  • Heat engager↘○□

    i31 · 14 dmg · -9 on block

    Miasma Bearer

  • Heat engagerSCR△□

    i21 · 17 dmg · -6 on block

    Binal Venom

  • Fastest launcher→R1✕○

    i8 · 10 dmg · -11 on block

    Gallu

  • Safe on blockHeat△✕

    i1 · 51 dmg · +3 on block

    Curse of Azazel

Missing generics: {{Dotlist| * d+2 * d+3 * d+4 * Running slide

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