Lars
Strong stance mixups, and new extensions and stance transitions can easily confuse opponents.
Simple, solid all-rounder with good generics
Lars is a simple, solid all-rounder with good generics and stance mixups, strong block punishment and great combo damage. Simple to pick up and play, and boasting some very flashy moves, Lars is a great choice for the Tekken beginner as he is very safe (most of his moves are -12 on block). Lars is fairly fundamental character at heart. He can use his solid pokes to control the neutral and set up stance mixups. He has tools to fish for counterhits or keep his opponents out. On defence, he boasts strong block punishment, with the rare privilege of being able to launch at i14 with Blue Bolt (f,n,b+2,1), along with a highly evasive selection of panic moves to keep aggressive opponents on their toes. His mixup stances, Dynamic Entry (DEN) and Silent Entry (SEN), double as surprisingly good movement options, and their ability to transition into one another makes it tricky to pin Lars down. Heat amplifies Lars' mixup potential, allowing him to more easily enter his mixup stances and increase his damage potential from them. Lars' mixup stances can get increasingly difficult to set up against prepared opponents, necessitating patient conditioning with his pokes. This can make coming back from a life deficit challenging and risky.
Strong stance mixups, and new extensions and stance transitions can easily confuse opponents.
Other than his 1,1,1, his CH game is below average; he has no other fast options, and CH launchers are not any faster than his existing natural launchers.
Stances
- DEN (Dynamic Entry) – f+3
- SEN (Silent Entry) – DEN.n,F
- LEN (Limited Entry) – SEN.D
Heat Smash
Mid – i18~19, i38~41 – +12c
- Empowered moves from LEN
- Rebellion can be used (H.f+3+4)
Strengths
- Tricky
Strong stance mixups, and new extensions and stance transitions can easily confuse opponents.
- Fundamental
Good generic tools make him well rounded, fit to tackle any kind of opponent.
- Watch your ankles
Decent selection of lows, especially with Heat active.
- Punishing
Strong block punishment, with ability to launch at i14 standing, making Lars quite dangerous should his opponents be careless with their move selections.
Weaknesses
- Bad at fishing
Other than his 1,1,1, his CH game is below average; he has no other fast options, and CH launchers are not any faster than his existing natural launchers.
- Slow Dancer
His great single backdash distance is offset by having a very awkward cancel window.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Launcher→·←△□
i16 · 10 dmg · -18 on block
Blue Bolt
- Launcher↓□
i15 · 16 dmg · -12 on block
Streamer
- Wall splat→△○
i18 · 10 dmg · -12 on block
Death Mask
- Counter-hit launcher→R1□△
i16 · 20 dmg · -9 on block
Elbow Corona
- Counter-hit launcherFury Counter↘△
i15 · 19 dmg · -8 on block
Power Spike
- Heat engager□□□–i□0–hhmhmm
i25 · 5 dmg · -12 on block
Delta Slicer
- Heat engager✕○–i□7□8–m
i17 · 22 dmg · -8 on block
Electric Jolt
- Heat engagerDEN□DEN□△–i□□□△–hhh
Enters Heat
- Fastest launcherDEN□△
i12 · 24 dmg · -1 on block
Into the Storm
- Safe on blockHeat△✕
i38 · 55 dmg · +12 on block
Thunderbird Descent
Missing generics: {{Plainlist| *d+2, d+3