Kuma
TEKKEN 8 fighter

Kuma

WildcardOddball
What beats Kuma?49% of this movelist is punishable
Moves
143
Punishable
70
Defining strength
Hits Like a Bear

Massive range and damage which allows for easy, punishing sequences.

Best on block
+18
highest on-block advantage in the movelist
Wildcard

Oddball

Kuma (and Panda, often just referred to as bears) is an oddball character specializing in ranged poking and whiff punishment. Cursed with often terrible frame data on his moves and the worst overall mobility in the game between his huge size, lack of specialized movement tools and a generally bad backdash/sidestep, Kuma has to navigate the mid range carefully and deliberately, lest he gets run over by enemy pressure. To offset this, the bears come equipped with some of the absolute best whiff punishment tools in the entire game. Kuma Musou (df+2,1) is an i15 whiff-confirmable launcher that hits all the way from range 3 for close to 45% damage without Heat on open ground. Demon Bear Breath (1+2) is an i13 mid stolen from Heihachi, which boasts similarly impressive range and heat engages. Kuma also has an array of ranged mids and low pokes to gradually chip away at the opponent from outside their effective range, and a decent selection of tracking keepout moves such as b,f+2, uf+1 or b+1+2, all of which deal considerable chip damage when blocked. Holding down or pressing 3+4 after select moves transitions Kuma into the Hunting Bear Stance (HBS for short), a naturally high-crushing, mixup-focused stance. HBS allows some additional light pressure with the threat of an enormously plus on hit, fast low in HBS.2. This can be mixed up with HBSs good selection of safe, or even plus on block Mids. Kuma's Heat allows him to become even deadlier in the neutral game, as he gains access to Wind Bear Fist, a plus on block launcher similar to the iconic Mishima Wind God Fist, which cannot be crouched under. His Heat Smash is also top class. It's incredibly fast at i13, has huge range, hits mid and does above average damage for a Heat Smash, further reinforcing his identity as the more "neutral" focused of the two bears.

What defines them
Hits Like a Bear

Massive range and damage which allows for easy, punishing sequences.

Where they lose
Massive

Wonky hurtbox makes him more susceptible to unique, higher damage combos for nearly the entire cast, as well as making evading moves harder.

Stances

  • HBS (Hunting) – 3+4
  • ROLL (Bear Roll) – FC.1+2
  • SIT (Bear Sit) – d+3+4

Heat Smash

Mid, i13~15, i45, 0

  • Shortens charge time of hold attacks
  • Enhances ROLL stance
  • Allows use of Wind Bear Fist

Strengths

  • Hits Like a Bear

    Massive range and damage which allows for easy, punishing sequences.

  • Disruptive

    Possesses an i10 CH launch to keep opponents on their toes.

  • Bear Essentials

    Wonky hurtbox makes him much harder to hit with lows and gives him surprising evasion with HBS and moves like WR1+2.

  • Circus Tricks

    Can be tricky to play against with a plethora of strings.

  • Run. Unapologetically strong in Heat, dealing loads of chip damage with nearly uncontestable pressure; Heat Smash is i13 and has the range to punish many moves with pushback, and Kuma gains a more reliable launcher in Wind Bear Fist that high crushes, is neutral on block, and can be charged to reversal break and be plus on block. He can even hellsweep with H.db4,1 to potentially wall splat.

Weaknesses

  • Massive

    Wonky hurtbox makes him more susceptible to unique, higher damage combos for nearly the entire cast, as well as making evading moves harder.

  • One-trick Bear

    Somewhat hinges on players not knowing Kuma's strings very well, requiring stronger fundamentals once defensive counterplay is established.

  • Physics-defying

    Several launch punishable moves, including most of his lows and some of his key moves.

  • Slows

    His strong lows are also slow, making them unusable on savvy opponents.

  • Not Panda

    Block situations after his exclusive heat moves are worse than Panda's, and Heat Smash in particular has poor tracking.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature↗✕

    uf+3

  • Signature↙✕

    db+3

    Bear Pump in Pedal

  • Launcher↘△□

    i20 · 10 dmg · -16 on block

    Kuma Musou

  • LauncherWS△

    crouching

  • Wall splat→△□

    i20 · 11 dmg · -5 on block

    Wild Lumberjack

  • Counter-hit launcher□□□

    i22 · 5 dmg · -16 on block

    G-Clef Cannon

  • Heat engager□△

    i13 · 25 dmg · -13 on block

    Demon Bear Breath

  • Heat engager←□△

    i12 · 10 dmg · -8 on block

    Bear X

  • Heat engager↓↘→△□

    Enters Heat

  • Fastest launcher↗✕○

    i10 · 13 dmg · -11 on block

  • Safe on blockHeat△✕

    i45 · 51 dmg · 0 on block

    Salmon Fishing Cast

Missing generics: {{Plainlist| * FC.1

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