b+2, df+1, and b+3 are all extremely effective and safe ways to stop opponents from approaching in neutral. Jack also has riskier options like df+2, db+2, and f+2 that lead to huge damage if they land.
b+2, df+1, and b+3 are all extremely effective and safe ways to stop opponents from approaching in neutral. Jack also has riskier options like df+2, db+2, and f+2 that lead to huge damage if they land.
Jack lacks an i10 jab from both standing and crouch, making it difficult to press when he's being pressured. He also has a bad sidestep which makes it hard for him to evade attacks at close ranges. Proper use of his new Gamma Howl armor can help with this issue.
Stances
- GMH (Gamma Howl) – 3+4
- GMC (Gamma Charge) – 3+4 (absorb a hit), or land hold moves on hit/block
Heat Smash
High, i10, -9
- Gamma Charge moves are always active.
Strengths
- Neutral Stop Signs
b+2, df+1, and b+3 are all extremely effective and safe ways to stop opponents from approaching in neutral. Jack also has riskier options like df+2, db+2, and f+2 that lead to huge damage if they land.
- Excellent Pressure
Jack has good ways to access scary plus frames, and many of Jack's pressure moves can transition into Gamma Howl for either stopping mashes or forcing a mixup.
- Easy Bake Mixups
Gamma Howl gives Jack several highly rewarding mixup options. Outside of Gamma Howl, Jack has a complete throw game and several devastating power mids to play around with.
- Absurd Damage
Jack's combos and power mids hits like a truck
- Heat Smash
Jack has the fastest Heat Smash in the game at i10, making it a very powerful block/whiff punisher. It also has good range and chip on block.
Weaknesses
- Huge and Slow
Jack lacks an i10 jab from both standing and crouch, making it difficult to press when he's being pressured. He also has a bad sidestep which makes it hard for him to evade attacks at close ranges. Proper use of his new Gamma Howl armor can help with this issue.
- Mediocre Lows
Jack's low pokes give middling reward, and his bigger lows are slow and/or launch punishable.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Parry✕○
3+4 (high or mid attacks)
Gamma Howl (Gamma Charge)
- Signaturewr□△
wr1+2
- Launcher↘△
i15 · 13 dmg · -14 on block
Programmed Uppercut
- Wall splat↘✕○
i13 · 28 dmg · -23 on block
Dump Truck
- Wall splat↓△○
i16 · 10 dmg · +4 on block
V-Deathblow
- Counter-hit launcher↘□△□
i15 · 12 dmg · -10 on block
- Counter-hit launcher○
i16 · 18 dmg · -4 on block
Right Kick
- Heat engager←△
i19 · 27 dmg · +2 on block
Piston Gun Assault
- Heat engager←□△
i14 · 28 dmg · -19 on block
Tyulpan Blast
- Heat engagerGMH○
i14 · 30 dmg · +4 on block
Full Metal Deathblow
- Fastest launcherGMC△
i1 · 42 dmg · +11 on block
Exaton Blast - Gamma
- Safe on blockGMC△
i1 · 42 dmg · +11 on block
Exaton Blast - Gamma
Missing generics: FC 1
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.