Leo
TEKKEN 8 fighter

Leo

What beats Leo?39% of this movelist is punishable
Moves
140
Punishable
55
Defining strength

Jack Of All Trades, Master Of A Few. Leo's basic tools range from decent to amazing, allowing them to rely on fundamentals in most scenarios.

Best on block
+9
highest on-block advantage in the movelist

|heatEngagers=

What defines them

Jack Of All Trades, Master Of A Few. Leo's basic tools range from decent to amazing, allowing them to rely on fundamentals in most scenarios.

Where they lose

Linear. A lot of Leo's good moves have poor tracking, making them susceptible to sidestep/walk.

Heat Smash

{{Plainlist| * Mid, i16~17, +8~+9

  • Allows the use of moves during Lightning Glare

Strengths

  • Jack Of All Trades, Master Of A Few. Leo's basic tools range from decent to amazing, allowing them to rely on fundamentals in most scenarios.

  • Whiff Punish Machine. Leo's df+2 launcher reaches from range 2.5, allowing them to easily whiff punish a lot of moves. Also, f,F+2 reaches from range 3.75, leading to insane reward at the wall.

  • Wall Monster. Leo gets great mixup potential at the wall, where a lot of good reward moves turn into great reward.

  • Stances. Leo's BOK and KNK stances give great pressure, with a lot of moves that lead into them being at least slightly plus, and decently fast moves out of stance can make the opponent think twice before they try to punish.

  • Sky's The Limit. Leo's qcf crouch dash, an already great mobility tool, can be cancelled, leading into amazing wall carry and mobility with good execution.

  • Heat Smash. Leo's standing Heat Smash hits from range 2.5, is i16, jails into the +8 on block finisher, and can be cancelled into crouch dash by holding df, making you +16. If the opponent throws out a stubby move, you get a free chunk of damage, and on block, you get a free mixup.

Weaknesses

  • Linear. A lot of Leo's good moves have poor tracking, making them susceptible to sidestep/walk.

  • Heat Engagers. Leo is the only character without a single hit Heat Engager without being in a stance or from a string. Leo's Heat Engagers are all unsafe except for one that can be ducked on reaction but is hit confirmable.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Fastest launcherBT□△

    i11 · 21 dmg · -20 on block

    Tui Bu Dan Yi

  • Safe on blockBOK✕

    i21 · 30 dmg · +5 on block

    Startled Crane

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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