Panda
TEKKEN 8 fighter

Panda

WildcardOddball
What beats Panda?46% of this movelist is punishable
Moves
133
Punishable
61
Defining strength
Hits Like a Bear

Massive range and damage which allows for easy, punishing sequences.

Best on block
+17
highest on-block advantage in the movelist
Wildcard

Oddball

Panda (and Kuma, often just referred to as bears) is an oddball character specializing in ranged poking and whiff punishment. Cursed with often terrible frame data on her moves and the worst overall mobility in the game between her huge size, lack of specialized movement tools and a generally bad backdash/sidestep, Panda has to navigate the mid range carefully and deliberately, lest she gets run over by enemy pressure. To offset this, the bears come equipped with some of the absolute best whiff punishment tools in the entire game. Kuma Musou (df+2,1) is an i15 whiff-confirmable launcher that hits all the way from range 3 for close to 45% damage without Heat on open ground. Demon Bear Breath (1+2) is an i13 mid stolen from Heihachi, which boasts similarly impressive range and heat engages. Panda also has an array of ranged mids and low pokes to gradually chip away at the opponent from outside their effective range, and a decent selection of tracking keepout moves such as b,f+2, uf+1 or b+1+2, all of which deal considerable chip damage when blocked. Holding down or pressing 3+4 after select moves transitions Panda into the Hunting Bear Stance (HBS for short), a naturally high-crushing, mixup-focussed stance. HBS allows some additional light pressure with the threat of an enormously plus on hit, fast low in HBS.2. This can be mixed up with HBSs good selection of safe, or even plus on block Mids. Panda can also be considered the more "party" focused of the bears, as Heat grants her access to a number of unconventional mixup tools. The real star of the show here is the aptly named Panda Shooting Star, a massively plus on block hopkick-type move which leaves Panda in Bear Sit Stance right in front of the opponent, allowing her to push a series of mixups. Panda's Heat Smash, while not as powerful as Kumas, is still very fast at i15 and can transition into ROL or HBS by holding a direction after the animation finishes.

What defines them
Hits Like a Bear

Massive range and damage which allows for easy, punishing sequences.

Where they lose
Massive

Wonky hurtbox makes her more susceptible to unique, higher damage combos for nearly the entire cast, as well as making evading moves harder.

Stances

  • HBS (Hunting) – 3+4
  • ROLL (Bear Roll) – FC.1+2
  • SIT (Bear Sit) – d+3+4

Heat Smash

Mid, i15, +9, +8 (ROLL), +13 (HBS)

  • Shortens charge time of hold attacks
  • Enhances ROLL stance
  • Allows use of Panda Shooting Star and So Shoe Me

Strengths

  • Hits Like a Bear

    Massive range and damage which allows for easy, punishing sequences.

  • Disruptive

    Possesses an i10 CH launch to keep opponents on their toes.

  • Bear Essentials

    Wonky hurtbox makes her much harder to hit with lows and gives her surprising evasion with HBS and moves like WR1+2.

  • Circus Tricks

    Can be tricky to play against with a plethora of strings.

  • Run. Unapologetically strong in Heat, dealing loads of chip damage with nearly uncontestable pressure; gains free pressure with Shooting Star, Heat Smash on block can go into either stance, and So Shoe Me is an unbreakable throw that switches sides. She can even hellsweep with H.db4,1 to floor break and have decent oki.

Weaknesses

  • Massive

    Wonky hurtbox makes her more susceptible to unique, higher damage combos for nearly the entire cast, as well as making evading moves harder.

  • One-trick Bear

    Somewhat hinges on players not knowing Panda's strings very well, requiring stronger fundamentals once defensive counterplay is established.

  • Physics-defying

    Several launch punishable moves, including most of her lows and some of her key moves.

  • Slows

    Her strong lows are also slow, making them unusable on savvy opponents.

  • Not Kuma

    Heat Smash isn't as fast or long ranged as Kuma's, and Shooting Star is prone to getting floated or stepped without a proper entry. Though subtle, she also has slightly less range than Kuma due to being marginally smaller, while still suffering all of the same issues of being a big target.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature↗✕

    uf+3

  • Signature↙✕

    db+3

    Bear Pump in Pedal

  • Launcher↘△□

    i20 · 10 dmg · -16 on block

    Kuma Musou

  • LauncherWS△

    crouching

  • Wall splat→△□

    i20 · 11 dmg · -5 on block

    Wild Lumberjack

  • Counter-hit launcher□□□

    i22 · 5 dmg · -16 on block

    G-Clef Cannon

  • Heat engager□△

    i13 · 25 dmg · -13 on block

    Demon Bear Breath

  • Heat engager←□

    i22 · 24 dmg · -13 on block

    Bear Slash

  • Heat engager←□△

    i12 · 10 dmg · -8 on block

    Bear X

  • Fastest launcher↗✕○

    i10 · 13 dmg · -11 on block

  • Safe on blockHeat△✕

    i15 · 50 dmg · +9 on block

    Panda Super Attack

Missing generics: {{Plainlist| * FC.1

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