Claudio
TEKKEN 8 fighter

Claudio

All-RounderSimple, straightforward and no-nonsense
What beats Claudio?43% of this movelist is punishable
Moves
99
Punishable
43
Defining strength
Coverage

b+1 does triple duty as keepout, homing move, and wall splat all in one while being safe

Best on block
+12
highest on-block advantage in the movelist
All-Rounder

Simple, straightforward and no-nonsense

Claudio, the flamboyant Italian exorcist, is a simple, straightforward and no-nonsense character who relies on controlling space in order to lock his opponents down, allowing him to setup mixups or pressure. He possesses a limited but effective set of tools to implement this gameplan, allowing the player to quickly achieve character fluency with him and focus on developing their fundamentals and match-up knowledge. In Heat, his mixups become deadlier, with a low Heat Smash and a safe mid launcher. Claudio can struggle to deal with patient opponents. His low mixup options are generally low damage and risky, making it painful for him to have them blocked. He must condition his opponents that much more with mids to ensure they aren't tempted to duck.

What defines them
Coverage

b+1 does triple duty as keepout, homing move, and wall splat all in one while being safe

Where they lose
Ankle Biter

Lows are either risky (db+4,3, db+3) or slow (SS4), and Heat Smash can still be launched by a few characters

Stances

  • (none)

Heat Smash

Low, i18~19, -14

  • Can always use Starburst (STB) moves

Strengths

  • Coverage

    b+1 does triple duty as keepout, homing move, and wall splat all in one while being safe

  • Reliable Punishment

    Whiff punishment is incredibly strong thanks to his Heat Engagers and launching options

  • Locked On

    Easy approach with WR2 and f,F+4, the former of which can chip opponents unwilling to duck it

  • Emergency Buttons

    Has access to some of the strongest panic tools in the game under pressure, with db+1+2 and his famous hopkick

  • Like the Candy

    Once attained, Starburst enhances many of his attacks, either making those select moves wall splat or launch, and increases his combo damage via 2,1,2 aerial tailspin

  • Blue-hot

    During Heat, Starburst is always active and he gains a one-time use power low in Heat Smash

Weaknesses

  • Ankle Biter

    Lows are either risky (db+4,3, db+3) or slow (SS4), and Heat Smash can still be launched by a few characters

  • Weak Throw Game

    None of his throws break any hazards

  • Overreliant On Blue Stuff

    Below-average combo damage without Starburst or walls

  • Subpar jabs

    Pays for his excellent range with a poor i10 punish and lack of jab extensions

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature↗○

    uf+4

    Sky Slash Nova

  • Launcher↗○↘□△

    Launcher

  • LauncherWS△

    i15 · 20 dmg · -14 on block

    Sylvia

  • Wall splat○✕

    i25 · 13 dmg · +1 on block

    Battle Scars

  • Wall splatSTBWS□△

    Crouching, with Starburst

  • Counter-hit launcher↘△

    i14 · 19 dmg · -13 on block

    Chaos Fist

  • Heat engager✕△

    i22 · 14 dmg · -6 on block

    Requiescat

  • Heat engager△□△

    i16 · 10 dmg · -13 on block

    Circle of Judgment

  • Heat engager←○△

    i20 · 10 dmg · -11 on block

    Shining Ray

  • Fastest launcher↓□△

    i13 · 28 dmg · -18 on block

    Superbia

  • Safe on blockSTB→→R1□△

    i13 · 45 dmg · +8 on block

    Anima

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

mwkan772 — all-in-one guide
Claudio Serafino Ultimate All in 1 Guide for Tekken 8
29 Mar 2024·12:36

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