Clive
Long Range Many of Clive's attacks such as f2, f1+2, and b1+2 travel far enough to nullify most backsways entirely. F1+2 is an excellent 17-frame heat-engaging punisher for moves with long pushback.
Necessity for Clive to thoroughly condition his opponent bef
Clive Rosfield, Tekken 8's first guest character, wields his sword and Eikonic powers in earnest, where both lend to excellent control of the space in front of him. Clive dominates the neutral with heavy hitting and long-range attacks, most of which are safe, hard to step, grants heat, or some combination of the these properties. His moveset is smaller than average, which makes it easier to digest and comprehend what attacks one should be using at any given time. Clive can also approach the opponent on a whim by utilizing his Phoenix Dash, equipped with a series of safe mids and risky, yet high return lows. Clive struggles against a more patient opponent who employs solid defense, forcing him to opt for his lows which are quite risky compared to his mids. It is a necessity for Clive to thoroughly condition his opponent before he can bring his dominant mids into play.
Long Range Many of Clive's attacks such as f2, f1+2, and b1+2 travel far enough to nullify most backsways entirely. F1+2 is an excellent 17-frame heat-engaging punisher for moves with long pushback.
Key pokes such as df+1 have little to no tracking.
Stances
- PHX (Phoenix Shift) – f+4
- WOL (Wings of Light) – 3+4
- GAR (Updraft) – uf
Heat Smash
{{Plainlist| * H.2+3 mid, i18, +5 * H.PHX.2+3 mid, i15~16, +8
- Can use fiery Ifrit abilities (f+2,2,H.1, f+2,2,H.1*, df+1,H.1,1, df+1,H.1,2, H.u+1+2, PHX.2,H.1+2)
- Torgal's attack rush is powered up (2,2,2, 3,2, ws3, PHX.3,2)
Strengths
Long Range Many of Clive's attacks such as f2, f1+2, and b1+2 travel far enough to nullify most backsways entirely. F1+2 is an excellent 17-frame heat-engaging punisher for moves with long pushback.
- Master Swordsman
Most of Clive's attacks utilize his sword, rendering many of his moves unparriable to most characters.
- Anti-Masher
Great counter-hit potential with strings such as f+2,2,2, which activates heat and grants a combo on heat dash, and 2,2,1, which is an i12 NCC wall-splat.
- Easy-Access Nuke
A built-up Zantetsuken meter lends itself to huge damage, either as a whiff punish or a combo ender. At full strength (Level 5), it does similar damage comparable to your average combo by itself.
- Mixup Potential
WR.2, mostly used as an approach tool, grants Clive +8 on block if he opts to transition to Phoenix Shift, where most characters have no counters to his fastest options.
- Dominant of Fire
Heat allows Clive access to exclusive strings, which can easily stack chip damage, as well as transition to Phoenix Shift early to make unaware opponents hesitate or press on the string extensions.
The game will play the classic Final Fantasy victory fanfare, if you finish a sucessful set with Clive's Rage Art!
Weaknesses
- Small Tekken
Key pokes such as df+1 have little to no tracking.
- Risky Lows
All lows are either -13 or launch punishable, and stand a little on the slower side.
- Limited Stancing
Most Phoenix Shift transitions start from a duckable high or at sizeable minus frames on block, where most options are beat out by a generic mid poke.
- Unsafe
Only one safe launcher in SS.1+2, which comes out at i25 (despite being +2 on block), the rest being -13 or greater.
- Is not Tifa
Italy does not approve.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Parry←✕
b+3 <!--
Precision Dodge
- Signature↙○
db+4
Cold Cyclone
- Launcher↘△
i15 · 5 dmg · -13 on block
Wyrm Killer
- Launcher↓△
i15 · 15 dmg · -14 on block
Echo Breaker
- Wall splat△□
i17 · 11 dmg · -13 on block
Magic Burst
- Wall splat↘□△□
i26 · 10 dmg · -15 on block
Outlaw Burst
- Counter-hit launcher←□
i17 · 18 dmg · -13 on block
Blue Bolt
- Heat engager□△
i13 · 21 dmg · -9 on block
Flame Bash
- Heat engager→△△△
i27 · 10 dmg · -13 on block
Burning Chain
- Heat engager→□△
i16 · 10 dmg · -12 on block
Prominence
- Fastest launcher↘△△△
i3 · 5 dmg
Aerial Combination
- Safe on blockHeatPHX△✕
i15 · 42 dmg · +8 on block
Dancing Steel
Missing generics: {{Plainlist| * d+1
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.