Law
WATA! Strong standing/crouching punishment.
Close range, poking-based, slide archetype
Law is a close range, poking-based, slide archetype character with strong neutral tools and strong block punishment. A legacy character with traditionally challenging execution, he is very accessible this time around and is suitable for anyone looking to live out their Bruce Lee fantasy. Law has an extensive moveset that allows for flexibility in terms of playstyle - shifting between aggressive, sticky pressure with tools like the Dragon Hammer (f+1+2), forcing counter hit situations with his i10 1,2,3 and i13 4,3; and a mix of backdashing and whiff punishment with 3+4,4 and b+2,1. Though Law now has easier inputs to access his slide mixups and Dragon Charge (DSS) stance, he still rewards oldheads for their legacy skills just frames for extra damage. Law thrives when in poke range, but can struggle to close the gap, putting the onus on a player's movement and ability to get around their opponent's keepout. He embodies the philosophy of a "death by a thousand cuts", and lacks strong mixups to make a comeback against an opponent who refuses to get counterhit.
WATA! Strong standing/crouching punishment.
One of the few characters with a slower backdash.
Stances
- DSS - d+1+2
Heat Smash
Mid, i14, +11 (DSS)
- Enhanced nunchuck moves
- DSS automatically parries punches
Strengths
WATA! Strong standing/crouching punishment.
- Lightning-quick
Some of the fastest panic moves in the game, including d+2,3 and 1,1,1.
Don't Move! Insane stagger pressure.
- Slide to the Left
One of the better crouch mixups in the game.
- Fiery Action
Heat engagers include a i10 CH string, a i14 CH string, and a low crush. Nunchuck moves become more rewarding on hit and safer on block, and Law's Heat Smash is one of the fastest in the game.
Weaknesses
- Baby Steps
One of the few characters with a slower backdash.
- Quick Burner
Combos become more complicated during heat if heat consumption is a concern.
- Up Close and Personal
Only strong at a close range.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Launcher↘△
i15 · 12 dmg · -7 on block
Dragon Raise
- Launcher↓△
i15 · 20 dmg · -18 on block
Dragon Uppercut
- Wall splat✕○
i22 · 12 dmg · -10 on block
High Kick > Bloody Cleaver
- Wall splat↓□△
i16 · 10 dmg · -9 on block
Flash Fist
- Counter-hit launcher□□□
i20 · 5 dmg · -12 on block
Furious Rush
- Counter-hit launcher↓△✕
i23 · 8 dmg · -15 on block
Body Blow > Dragon Lift
- Heat engager□□□
i20 · 5 dmg · -12 on block
Furious Rush
- Heat engager←□△△
i18 · 12 dmg · -14 on block
Dragon Storm
- Heat engager↗✕
i18 · 20 dmg · -8 on block
Dragon's Fury
- Fastest launcher↖□□△△
i13 · 3 dmg · -14 on block
Fury Fist Rush
- Safe on blockDSS→○
i19 · 36 dmg · +7 on block
Dragon's Flight
Missing generics: {{Plainlist| * d+3
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.