Law
TEKKEN 8 fighter

Law

ZonerClose range, poking-based, slide archetype
What beats Law?40% of this movelist is punishable
Moves
162
Punishable
64
Defining strength

WATA! Strong standing/crouching punishment.

Best on block
+16
highest on-block advantage in the movelist
Zoner

Close range, poking-based, slide archetype

Law is a close range, poking-based, slide archetype character with strong neutral tools and strong block punishment. A legacy character with traditionally challenging execution, he is very accessible this time around and is suitable for anyone looking to live out their Bruce Lee fantasy. Law has an extensive moveset that allows for flexibility in terms of playstyle - shifting between aggressive, sticky pressure with tools like the Dragon Hammer (f+1+2), forcing counter hit situations with his i10 1,2,3 and i13 4,3; and a mix of backdashing and whiff punishment with 3+4,4 and b+2,1. Though Law now has easier inputs to access his slide mixups and Dragon Charge (DSS) stance, he still rewards oldheads for their legacy skills just frames for extra damage. Law thrives when in poke range, but can struggle to close the gap, putting the onus on a player's movement and ability to get around their opponent's keepout. He embodies the philosophy of a "death by a thousand cuts", and lacks strong mixups to make a comeback against an opponent who refuses to get counterhit.

What defines them

WATA! Strong standing/crouching punishment.

Where they lose
Baby Steps

One of the few characters with a slower backdash.

Stances

  • DSS - d+1+2

Heat Smash

Mid, i14, +11 (DSS)

  • Enhanced nunchuck moves
  • DSS automatically parries punches

Strengths

  • WATA! Strong standing/crouching punishment.

  • Lightning-quick

    Some of the fastest panic moves in the game, including d+2,3 and 1,1,1.

  • Don't Move! Insane stagger pressure.

  • Slide to the Left

    One of the better crouch mixups in the game.

  • Fiery Action

    Heat engagers include a i10 CH string, a i14 CH string, and a low crush. Nunchuck moves become more rewarding on hit and safer on block, and Law's Heat Smash is one of the fastest in the game.

Weaknesses

  • Baby Steps

    One of the few characters with a slower backdash.

  • Quick Burner

    Combos become more complicated during heat if heat consumption is a concern.

  • Up Close and Personal

    Only strong at a close range.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Launcher↘△

    i15 · 12 dmg · -7 on block

    Dragon Raise

  • Launcher↓△

    i15 · 20 dmg · -18 on block

    Dragon Uppercut

  • Wall splat✕○

    i22 · 12 dmg · -10 on block

    High Kick > Bloody Cleaver

  • Wall splat↓□△

    i16 · 10 dmg · -9 on block

    Flash Fist

  • Counter-hit launcher□□□

    i20 · 5 dmg · -12 on block

    Furious Rush

  • Counter-hit launcher↓△✕

    i23 · 8 dmg · -15 on block

    Body Blow > Dragon Lift

  • Heat engager□□□

    i20 · 5 dmg · -12 on block

    Furious Rush

  • Heat engager←□△△

    i18 · 12 dmg · -14 on block

    Dragon Storm

  • Heat engager↗✕

    i18 · 20 dmg · -8 on block

    Dragon's Fury

  • Fastest launcher↖□□△△

    i13 · 3 dmg · -14 on block

    Fury Fist Rush

  • Safe on blockDSS→○

    i19 · 36 dmg · +7 on block

    Dragon's Flight

Missing generics: {{Plainlist| * d+3

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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