Reina
TEKKEN 8 fighter

Reina

RushdownAggressive, rushdown-oriented Mishima who can quickly overwh
What beats Reina?41% of this movelist is punishable
Moves
150
Punishable
62
Defining strength
Mishima

Reina's heritage gives her access to classic techniques like the wave dash, Electric Wind God Fist, and hellsweep, making her highly versatile.

Best on block
+10
highest on-block advantage in the movelist
Rushdown

Aggressive, rushdown-oriented Mishima who can quickly overwh

Reina is an aggressive, rushdown-oriented Mishima who can quickly overwhelm an opponent's defense with her fast pokes and rapid transitions into mix-up stances. She boasts a surprising number of evasive moves, stances and parries to keep her turn, and has a strong punishment kit - either leading into more mixups or Heat. Heat amplifies all aspects of Reina's game, giving her scarier pressure and deadlier mixups. Her combo damage is also nothing to scoff at, and she can easily carry you to the wall on all but the largest stages. Reina is a deep character with something for players at all levels of skill. She is very approachable for a Mishima and can form a complete game plan around a small set of easy but effective moves. For advanced players, she offers challenging execution on tools like the wave dash and EWGF, multiple rewarding hit-confirms and just frames, and a wide, intricate move pool that can be brought to bear in creating a multi-layered offense. Reina inherits the classic Mishima weakness to SSL, and she suffers from linearity on many of her pokes. While her high and mid mixup options are excellent, she pays dearly if her opponent guesses right on her lows, since they're almost universally very punishable on block. Some of her tools demand good execution, which can make it exhausting for the player piloting her to maintain.

What defines them
Mishima

Reina's heritage gives her access to classic techniques like the wave dash, Electric Wind God Fist, and hellsweep, making her highly versatile.

Where they lose
Committal Lows

Most of Reina's lows are launch punishable on block, and their reward does not match the risk.

Stances

  • WGS (Wind God Step) – f,n,d,df
  • SEN (Sentai) – f+3
  • SSH (Senshin) – f+1+2
  • UNS (Unsoku) – d+3
  • WRA (Heaven's Wrath) – d+1+2

Heat Smash

{{Plainlist| * H.2+3 – i21 – m,m * H.WRA.d+3+4 – i18~19 – l,m,m,m

  • Allows Lethal Fury (,4) follow up to 3,4, 3+4,4, and f+3+4.
  • EWGF and EWGK can be performed without just-frame input (at the cost of heat).
  • Heaven's Wrath stance automatically parries mids and highs.

Strengths

  • Mishima

    Reina's heritage gives her access to classic techniques like the wave dash, Electric Wind God Fist, and hellsweep, making her highly versatile.

  • Stance Trickster

    Reina can weave through multiple stances from her moves and also from each other. She can frequently and persistently overwhelm her opponent's mental stack.

  • Fast Approach

    Reina can approach from full-screen (f,F+2), from the air (3+4) or by rolling on the ground (f+3+4). Basically, if she wants to get in your space, she will.

  • Versatile

    Reina has a tool for everything. She can play both offense or defense, rushdown or keepout, solid or wild.

Weaknesses

  • Committal Lows

    Most of Reina's lows are launch punishable on block, and their reward does not match the risk.

  • Linear

    Most of Reina's toolkit lacks tracking, and it can get complicated to maintain pressure against an opponent with good lateral movement.

  • Demanding

    Reina is a very approachable Mishima, but extracting the maximum out of her requires good execution.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature→R1✕

    f,F+3 – i20~22

    Trailokya Splits Kick

  • Launcher→·↘L1/R1△

    hard

  • Launcher↘△

    i15 · 13 dmg · -12 on block

    Queen Bee Stinger

  • LauncherFury Counter↘○

    i15 · 20 dmg · -14 on block

    Manji-geri

  • Wall splat□△

    i12 · 25 dmg · -10 on block

    Demon Breath

  • Counter-hit launcher←○

    i18 · 20 dmg · -8 on block

    Ebi-geri

  • Heat engager↘□↘□△–i□✕□○i□✕□○i△△△✕–mmm

    Enters Heat

  • Heat engager→R1✕–i△0△△–m

    i20 · 20 dmg · -3 on block

    Trailokya Splits Kick

  • Heat engagerSEN✕–i□△□✕–h

    i12 · 22 dmg · +1 on block

    Sen Kaijo-geri

  • Fastest launcher→·↓↘:△

    i11 · 23 dmg

  • Safe on block→✕○

    i43 · 25 dmg · -14 on block

    Ouhen Manji-geri

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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