Hwoarang
TEKKEN 8 fighter

Hwoarang

RushdownHeavy-hitting rush down
What beats Hwoarang?31% of this movelist is punishable
Moves
210
Punishable
66
Defining strength

Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions

Best on block
+12
highest on-block advantage in the movelist
Rushdown

Heavy-hitting rush down

Hwoarang is a heavy-hitting rush down character, using strong plus frames and multitude of stances to force opponents into a torrent of snap defensive decisions - many of them granting Hwoarang huge damage potential. With the buffs and new tools he got in Season 2 (such as RFF df3, a long range, plus on block, homing, wallsplatting, mid heat engager) countering a good Hwoarang player requires many hours of labbing. At lower levels of play he's infamous for being an absolute blender of stance attacks and plus frames, but starting from blue ranks, Hwoarang requires higher levels of execution and a more measured approach to pressure due to his best sources of plus frames often requiring highs or lows.

What defines them

Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions

Where they lose

Learning the ins and outs of his four stances can be challenging

Stances

  • LFF (Left Foot Forward)
  • RFF (Right Foot Forward) – 3+4
  • LFS (Left Flamingo Stance) – f+3
  • RFS (Right Flamingo Stance) – f,n,4
  • BT (Backturn Stance) – 1+2

Heat Smash

Mid – i17~18 – +11 – Possible in LFF/RFF/LFS – Shifts to RFS

  • RFS.f+4,4, RFS 4,3, and RFS.d+4,3,4 become natural combos.

Strengths

  • Overwhelming offensive pressure with his multiple stances, rapid attacks, and plus on block transitions

  • Can armor through pressure with an assortment of armor moves and strings

  • Can approach the opponent while armored with his df3 cancel

  • Multiple tricky and effective strings to stack chip damage

  • Not a grappler, yet has full throw game, an 11 frame throw and even an air-throw, arguably the best throw game for any non-grappler in the game

  • One of the best 11 frame punishers in the game in his 43, the 3 also being cancellable into stance

  • Plasma Blade is one of the best whiff punishers in the game

  • Has arguably the best mid launcher in the game in Just Frame Skyrocket (JFSR), safe on block and 16 frame startup

  • The only character in the game whose weak sidestep direction changes throughout the match

Weaknesses

  • Learning the ins and outs of his four stances can be challenging

  • Almost all of his attacks are punches or kicks, making him weak to parries and reversals

  • Loses his throw game almost completely in stances (all stance throws are 1+2 breaks)

  • Cannot block during Flamingo stance

  • Must use unsafe lows to condition opponents to crouch to make mids effective

  • Requires above average execution on tools like the Just Frame Skyrocket (JFSR) and his wavedash

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Parry←□✕/←△○

    b+1+3/b+2+4 (high or mid punches)

  • SignatureRFS↓○✕○

    RFS.d+4,3,4

    Predator Bardiche

  • Launcher↘△

    i15 · 13 dmg · -7 on block

    Right Uppercut

  • Launcher←✕

    i16 · 17 dmg · -19 on block

    Left Plasma Blade

  • LauncherJFSR

    standing

  • Launcher↑✕

    i20 · 25 dmg · +5 on block

    Jump Kick

  • Wall splat↑△

    i13 · 18 dmg · -9 on block

    Knife Hand Strike

  • Wall splat↘△

    i15 · 13 dmg · -7 on block

    Right Uppercut

  • Counter-hit launcher←○

    i13 · 17 dmg · -10 on block

    Nose Bleeder

  • Counter-hit launcherRFF←✕

    i13 · 17 dmg · -10 on block

    Nose Bleeder

  • Heat engager↘✕○

    i24 · 7 dmg · -14 on block

    Ignition Barrage

  • Heat engager→R1○

    i17 · 22 dmg · -7 on block

    Peacekeeper

  • Heat engagerRFF↘✕

    i22 · 21 dmg · +1 on block

    Black Kite

  • Fastest launcher✕○

    i7 · 11 dmg · -3 on block

    Flying Eagle

  • Safe on block→→R1✕

    i22 · 30 dmg · +6 on block

    Flying Nerichagi

Missing generics: {{Dotlist| * d+4

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

mwkan772 — all-in-one guide
This hwoarang GRAB into Full Combo is so satisfying...
21 Feb 2025·3:28

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