Nina
TEKKEN 8 fighter

Nina

RushdownQueen of rushdown
What beats Nina?31% of this movelist is punishable
Moves
191
Punishable
60
Defining strength
Queenly Damage

Great mix of damage and wall carry.

Best on block
+8
highest on-block advantage in the movelist
Rushdown

Queen of rushdown

Nina is the queen of rushdown, with arguably the most suffocating poke pressure in the game. She has relentless block pressure from her many fast poke strings and sidestep cancels, and can make it unwise for her opponents to challenge with her fast counterhit tools. Once she gets her opponents in the air, she can very easily carry them to the wall with her Butterfly Loops, where she boasts a strong wall game. She has a complete set of throws that can open up defensive opponents as well as erase their grey health. Heat makes her poke pressure even more terrifying, with high chip damage if you just block, and the threat of an extremely fast i11 Heat Dash if you decide to challenge. On defense, she is surprisingly evasive through her Hayashida Step, which, along with a strong power crush and a reversal, means she can punish aggressive opponents hard. Nina's poke pressure is only effective up close, and she can struggle to maintain her preferred range. Being based around primarily pokes, she lacks relatively safe, chunky mixups, and has to take risks to make a comeback. Executing her gameplan to its maximum potential places high execution demands on her pilot, with many essential techniques requiring high precision to pull off.

What defines them
Queenly Damage

Great mix of damage and wall carry.

Where they lose
T-rex Arms

Pressure is only effective up close.

Stances

  • Ducking Step (qcf)
  • Sway (qcb)

Heat Smash

Mid, i16, +5 (F into Ducking Step)

  • Enhanced Handgun moves to have more pushback and frame advantage on block
  • Enhanced b+1+2

Strengths

  • Queenly Damage

    Great mix of damage and wall carry.

  • No Escape

    Exemplary punish game with answers to even most high pushback moves.

  • Eat This Mix

    Great strings for pressure which cover most retaliation options.

  • Well-rounded

    Very flexible playstyle as she can resort to repeated backsways to create space for massive whiff punishes.

  • Annoying to Pressure

    Retains fast CH launching tools from i11-14.

  • "You're Finished." Excellent set of Heat Engagers.

  • Bone-cracking Extraordinaire

    Chips massively during Heat and has the most options to delete grey health.

Weaknesses

  • T-rex Arms

    Pressure is only effective up close.

  • Keep Up the Pace

    High APM and deep learning curve make her quite difficult to pilot.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Launcher↘△

    i15 · 12 dmg · -7 on block

    Silent Uppercut

  • Launcher↓△

    i15 · 15 dmg · -13 on block

    Palm Uppercut

  • Counter-hit launcher○○

    i28 · 15 dmg · -7 on block

  • Counter-hit launcher→△□✕

    i27 · 12 dmg · -15 on block

    Swallowtail

  • Heat engager→○△

    i18 · 15 dmg · -9 on block

    Aconite

  • Heat engager→✕○△

    i5 · 12 dmg · -9 on block

    Quick Kiss Shot

  • Heat engager↙□△

    i11 · 5 dmg · -14 on block

    Reverberation Palm Bomb

  • Fastest launcherH□△□□△

    i5 · 5 dmg

  • Safe on block→R1□△

    i23 · 26 dmg · -5 on block

    Bombshell Blast

Missing generics: {{Plainlist| * d+2 * uf+2 * uf,n,4

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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