Bryan
TEKKEN 8 fighter

Bryan

Counter Hit
What beats Bryan?42% of this movelist is punishable
Moves
168
Punishable
70
Defining strength
The REAL Counter Hitting Paragon

Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.

Best on block
+9
highest on-block advantage in the movelist
Counter Hit

Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game. Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.

What defines them
The REAL Counter Hitting Paragon

Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.

Where they lose
Slow

Possesses a bad backdash cancel, on top of needing proper inputs due to backsway.

Stances

  • SLS (Slither Step) – qcf
  • SWA (Sway) – qcb
  • SNE (Snake Eyes) – 1+3+4

Heat Smash

Mid, i16, -1 on hit, +9 on block

  • Gains access to Snake Eyes moves.

Strengths

  • The REAL Counter Hitting Paragon

    Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.

  • A literal truck

    High damage from combos and mixups, tremendous wall carry.

  • "Die!" Can launch punish -14 moves from standing with Jet Upper.

  • True Zoning

    Very strong moves to play keepout (e.g., 3+4, qcb+1, d+4)

  • Suffocating

    Devastating okizeme at the wall with taunt and its follow-ups.

  • He's on fire

    Snake Eyes moves are incredibly powerful, especially in Heat where they can be used with impunity.

Weaknesses

  • Slow

    Possesses a bad backdash cancel, on top of needing proper inputs due to backsway.

  • Surprisingly soft

    His standing i10-i13 punishes are middling at best.

  • Rigid

    His panic moves leave a little bit to be desired.

  • Inconsistent

    Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental.

  • Technical

    Requires difficult execution to optimize, especially when it comes to Taunt followups.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature→→R1✕

    f,f,F+3

    Snake Slash

  • Launcher→·←△

    i14 · 20 dmg · -7 on block

    Jet Uppercut

  • Launcher↓□

    i15 · 20 dmg · -14 on block

    Left Upper

  • Wall splatqc←□

    standing

  • Wall splat→R1△

    i13 · 29 dmg · -9 on block

    Mach Breaker

  • Counter-hit launcher↓✕

    i12 · 17 dmg · -10 on block

    High Knee Kick

  • Counter-hit launcherqc←□

    high

  • Heat engager□△○

    i20 · 5 dmg · -5 on block

    One Two Neck Breaker

  • Heat engager↙□△

    i12 · 8 dmg · -9 on block

    Crash Impact

  • Heat engager→R1△

    i13 · 29 dmg · -9 on block

    Mach Breaker

  • Fastest launcher↖□△□△□△□△□△□○

    i10 · 5 dmg · -35 on block

    Gatling Rush

  • Safe on block→R1✕

    i24 · 25 dmg · -13 on block

    Slash Kick > Snake Eyes

Missing generics: d+2

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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