Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.
Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game. Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.
Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.
Possesses a bad backdash cancel, on top of needing proper inputs due to backsway.
Stances
- SLS (Slither Step) – qcf
- SWA (Sway) – qcb
- SNE (Snake Eyes) – 1+3+4
Heat Smash
Mid, i16, -1 on hit, +9 on block
- Gains access to Snake Eyes moves.
Strengths
- The REAL Counter Hitting Paragon
Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.
- A literal truck
High damage from combos and mixups, tremendous wall carry.
"Die!" Can launch punish -14 moves from standing with Jet Upper.
- True Zoning
Very strong moves to play keepout (e.g., 3+4, qcb+1, d+4)
- Suffocating
Devastating okizeme at the wall with taunt and its follow-ups.
- He's on fire
Snake Eyes moves are incredibly powerful, especially in Heat where they can be used with impunity.
Weaknesses
- Slow
Possesses a bad backdash cancel, on top of needing proper inputs due to backsway.
- Surprisingly soft
His standing i10-i13 punishes are middling at best.
- Rigid
His panic moves leave a little bit to be desired.
- Inconsistent
Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental.
- Technical
Requires difficult execution to optimize, especially when it comes to Taunt followups.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Signature→→R1✕
f,f,F+3
Snake Slash
- Launcher→·←△
i14 · 20 dmg · -7 on block
Jet Uppercut
- Launcher↓□
i15 · 20 dmg · -14 on block
Left Upper
- Wall splatqc←□
standing
- Wall splat→R1△
i13 · 29 dmg · -9 on block
Mach Breaker
- Counter-hit launcher↓✕
i12 · 17 dmg · -10 on block
High Knee Kick
- Counter-hit launcherqc←□
high
- Heat engager□△○
i20 · 5 dmg · -5 on block
One Two Neck Breaker
- Heat engager↙□△
i12 · 8 dmg · -9 on block
Crash Impact
- Heat engager→R1△
i13 · 29 dmg · -9 on block
Mach Breaker
- Fastest launcher↖□△□△□△□△□△□○
i10 · 5 dmg · -35 on block
Gatling Rush
- Safe on block→R1✕
i24 · 25 dmg · -13 on block
Slash Kick > Snake Eyes
Missing generics: d+2
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.