Alisa
Pokes are quick, have good range, and are safe or difficult to punish
Fast and evasive poking
Alisa is a fast and evasive poking character who excels at darting around her opponent while peppering them quick moves. Her strong movement allows her to gracefully step around her opponent's attacks, making it difficult to pin her down. On the offense, her frustrating array of pokes can whittle down an opponent or provoke them into doing something stupid. She can also mixup her opponent with dual chainsaws, that in Heat, will quickly rip apart an opponent's grey life. She's great for players looking to play a fast, hit-and-run playstyle that emphasizes movement. Due to her primarily poke-based offense, she can struggle to make comebacks against a deep life deficit. She doesn't hit hard, and needs to win more interactions than her opponent to take the round. She requires a mechanical mastery that famously puts Kazuya’s frame-perfect inputs to absolute shame.
Pokes are quick, have good range, and are safe or difficult to punish
Pokes have low damage; she struggles on a life deficit
Stances
- SBT (Boot) – f+3+4
- DBT (Dual Boot) – DES.f+3
- DES (Destructive Form) – d+1+2
- BKP (Backup) – db+1
Heat Smash
Mid, i20~21, i1~2, i1, i33, +8
- Increased chip damage when chainsaw attacks are blocked
- New Dual Boot shift moves can be used (H.f+1+4, f+2,1,H.3_4)
- New power-up Destructive Form shift moves can be used (H.d+1+2, f,F+2,H.1+2)
Strengths
Pokes are quick, have good range, and are safe or difficult to punish
excellent long-range punishment
Excellent basic movement with sidesteps, sidewalks, and backdashes all being among the best
Suffocating offense in Destructive Form
Features a highly accessible baseline execution
Weaknesses
Pokes have low damage; she struggles on a life deficit
Most of her primary poking tools and flying stance transitions are heavily linear, you can consistently shut down her approach by sidestepping or side-walking to her right (SSR)
Many of her primary strings and pressure tools rely on a high-hitting second extension that can be easily ducked and launch-punished
Bigger comeback tools like DES.d+2 are slow
Can't Wave-Dash
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Parry←□✕
b+1+3 (high attacks)
Model Change
- Signature↗○○
uf+4,4
Inbound Kick
- Launcher↗○○
i24 · 8 dmg · -13 on block
Inbound Kick
- Wall splat△△
i18 · 10 dmg · -13 on block
Troubleshooting
- Wall splat↓△
i17 · 24 dmg · -13 on block
Digital Lift
- Counter-hit launcher←○
i15 · 17 dmg · -13 on block
- Heat engager□△
i19 · 22 dmg · -4 on block
Uninstall
- Heat engager✕△
i26 · 10 dmg · -2 on block
Quick Trim
- Heat engager→△□
i24 · 12 dmg · -12 on block
Dual Session
- Fastest launcher↖○□□△□□✕○✕△△
i1 · 10 dmg · -23 on block
10 Hit Combo
- Safe on blockHeat△✕
i33 · 50 dmg · +8 on block
Quick-fix Protocol
Missing generics: {{Dotlist| * d+2 * d+4 * uf,n,4
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.