Alisa
TEKKEN 8 fighter

Alisa

EvasiveFast and evasive poking
What beats Alisa?43% of this movelist is punishable
Moves
188
Punishable
80
Defining strength

Pokes are quick, have good range, and are safe or difficult to punish

Best on block
+9
highest on-block advantage in the movelist
Evasive

Fast and evasive poking

Alisa is a fast and evasive poking character who excels at darting around her opponent while peppering them quick moves. Her strong movement allows her to gracefully step around her opponent's attacks, making it difficult to pin her down. On the offense, her frustrating array of pokes can whittle down an opponent or provoke them into doing something stupid. She can also mixup her opponent with dual chainsaws, that in Heat, will quickly rip apart an opponent's grey life. She's great for players looking to play a fast, hit-and-run playstyle that emphasizes movement. Due to her primarily poke-based offense, she can struggle to make comebacks against a deep life deficit. She doesn't hit hard, and needs to win more interactions than her opponent to take the round. She requires a mechanical mastery that famously puts Kazuya’s frame-perfect inputs to absolute shame.

What defines them

Pokes are quick, have good range, and are safe or difficult to punish

Where they lose

Pokes have low damage; she struggles on a life deficit

Stances

  • SBT (Boot) – f+3+4
  • DBT (Dual Boot) – DES.f+3
  • DES (Destructive Form) – d+1+2
  • BKP (Backup) – db+1

Heat Smash

Mid, i20~21, i1~2, i1, i33, +8

  • Increased chip damage when chainsaw attacks are blocked
  • New Dual Boot shift moves can be used (H.f+1+4, f+2,1,H.3_4)
  • New power-up Destructive Form shift moves can be used (H.d+1+2, f,F+2,H.1+2)

Strengths

  • Pokes are quick, have good range, and are safe or difficult to punish

  • excellent long-range punishment

  • Excellent basic movement with sidesteps, sidewalks, and backdashes all being among the best

  • Suffocating offense in Destructive Form

  • Features a highly accessible baseline execution

Weaknesses

  • Pokes have low damage; she struggles on a life deficit

  • Most of her primary poking tools and flying stance transitions are heavily linear, you can consistently shut down her approach by sidestepping or side-walking to her right (SSR)

  • Many of her primary strings and pressure tools rely on a high-hitting second extension that can be easily ducked and launch-punished

  • Bigger comeback tools like DES.d+2 are slow

  • Can't Wave-Dash

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Parry←□✕

    b+1+3 (high attacks)

    Model Change

  • Signature↗○○

    uf+4,4

    Inbound Kick

  • Launcher↗○○

    i24 · 8 dmg · -13 on block

    Inbound Kick

  • Wall splat△△

    i18 · 10 dmg · -13 on block

    Troubleshooting

  • Wall splat↓△

    i17 · 24 dmg · -13 on block

    Digital Lift

  • Counter-hit launcher←○

    i15 · 17 dmg · -13 on block

  • Heat engager□△

    i19 · 22 dmg · -4 on block

    Uninstall

  • Heat engager✕△

    i26 · 10 dmg · -2 on block

    Quick Trim

  • Heat engager→△□

    i24 · 12 dmg · -12 on block

    Dual Session

  • Fastest launcher↖○□□△□□✕○✕△△

    i1 · 10 dmg · -23 on block

    10 Hit Combo

  • Safe on blockHeat△✕

    i33 · 50 dmg · +8 on block

    Quick-fix Protocol

Missing generics: {{Dotlist| * d+2 * d+4 * uf,n,4

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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