Victor
Access to some of the fastest, safest, and/or most effective counter hit tools in the entire game.
Stylish Jacques of All Trades
Victor is a stylish Jacques of All Trades and one of the most accessible characters in the roster. With access to a good selection of solid pokes, counter hit utility, pressure moves, stance mixups, and defensive options, he is able to express any playstyle. Being a master of CQB and one of the only weapon characters, many of his moves are unparryable, and attacks using Takemikazuchi, his signature katana, boast incredible range and/or chip damage on block. His two stances, Iai (IAI) and Perfumer (PRF) are often entered with frame advantage via his solid punishment tools such as his 1,1,2 (i10) or uf+1,1 (i13), but can also slip into stance for pressure via string mixups such as b+1,2 or uf+1,1 who both have the ability to enter PRF and IAI respectively on their first hit as long as your opponent is conditioned to respect the extensions. Most importantly, Victor can simply force his opponents into a IAI mixup thanks to f,f,F+2, an advancing mid counter hit launcher that can enter IAI with advantage on block, or f,f,F+1+2, a weapon low of similar speed that enters IAI with advantage on hit. During Heat, Victor's Takemikazuchi becomes empowered, improving some of his sword attacks by making them safe or even more advantageous on block. This is especially good once Victor takes his opponents to the wall thanks to his strong comboes, where his empowered IAI stance grants him exceptional okizeme and wall pressure. Victor's versatility comes with the cost of not standing out in any particular area compared to the rest of the roster. While his key moves are quite good, they can all be either very steppable, committal, or sometimes both, forcing him to play situations mindfully in order to not get hard-countered. Finally, his pokes are not the most rewarding, especially his lows, forcing him to score counter hits and take risks in order to keep up with his opponents.
Access to some of the fastest, safest, and/or most effective counter hit tools in the entire game.
Most of his key moves suffer from having pretty bad tracking, requiring good timing and movement against aware opponents.
Stances
- Iai (IAI) - 3+4
- Perfumer (PRF) - f+3 (Punch parry frames on manual entry)
Heat Smash
Low, i20, -14
- u+1+2 and IAI.d+2 get significantly better frames and additional hits
- Gains new move: "Monsieur Samurai" H.db+1+2
- Sword moves other than u+1+2, IAI.d+2, and b,b+2+3 recover Heat on hit
Strengths
- Counter Hit Arsenal
Access to some of the fastest, safest, and/or most effective counter hit tools in the entire game.
- Strong Neutral
Excellent approach tools coupled with overall strong safe mids and good keepout tools make Victor good at controlling the neutral.
- Punishing
Remarkable block & whiff punishment coupled with consistent damaging comboes and some of the best wall carry in the roster.
- Iaijutsu Master
At the wall, Victor's Iai stance grants him some of the strongest okizeme and wall pressure in the game, especially during Heat.
- Accessibility
Very low execution requirements as well as an overall very simple gameplan make Victor one of the most accessible characters.
- Super Spy CQB
As a weapons specialist and CQB expert, Victor is one of the most difficult characters to successfully parry.
Weaknesses
- Poor Tracking
Most of his key moves suffer from having pretty bad tracking, requiring good timing and movement against aware opponents.
- Lackluster Lows
Low attacks are mostly not rewarding enough to match the risk, and if they are rewarding at all, they are often launch punishable on block.
- Old Man Recovery
Recovery is quite high overall, making whiff punishment much easier for the opponent.
- Risky Defensive Options
While overall good, his defensive options are very committal and can be heavily punished if the opponent is ready to call them out.
French
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- SignatureIAI↓□△
IAI.d+1+2
Espee Aventureuse
- Signaturewr△
wr2
- Launcher↘△
i15 · 14 dmg · -14 on block
Arcadia
- Launcher↓□
i15 · 20 dmg · -16 on block
Oval Cut
- Wall splat↗□□
i25 · 9 dmg · -14 on block
Gringolet
- Counter-hit launcher□△
i15 · 17 dmg · -9 on block
Eden
- Counter-hit launcher↓△
i14 · 15 dmg · -8 on block
Baguette Cut
- Heat engager→○□
i23 · 15 dmg · -4 on block
Carving Cameo
- Heat engager→□△
i24 · 30 dmg · +3 on block
Durandal
- Heat engager↓△
i18 · 21 dmg · 0 on block
Llawfrodedd
- Fastest launcher→△△△
i7 · 10 dmg · -13 on block
Radiant Cut
- Safe on blockHeatIAI↓△
i4 · 45 dmg · +5 on block
Longinus
Missing generics: {{Plainlist| * d+1 * d+3 * d+4
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.