Shaheen
Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
Simple, "back-to-basics"
Shaheen is a simple, "back-to-basics" character. His game-plan revolves almost entirely around his extremely potent full crouch (FC) mix-up and controlling space through an abundance of great pokes. He has a strong punishment kit, and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing and decent plus frame mids to pressure a defensive opponent. Shaheen takes great advantage of Tekken 8's grey health and Heat system. He has several good moves that deal chip, while also being blessed with moves that entirely remove grey health. While in Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening with slide, launching mids, or his new guard break move Al-Ghul Master (you can read more about it on his Tech page.) While outside of Heat, however, his wall game is considerably weakened, and he has some of the lowest wall-combo damage in the game. Being so straightforward is a both a blessing and a curse, as taking advantage of his straightforward kit demands strong fundamentals and decision making.
Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
Since he lacks threatening lows from standing, he struggles against keepout due to his reliance on his full crouch mixup to get significant damage.
Stances
- SNK (Stealth Step) - df+3+4
Heat Smash
{{Plainlist| * (SNK.)2+3, Low, i20, -14
- Partially restores Heat time when performing certain knife-hand moves.
- Al-Ghul Master can be used.
Strengths
- Powerful full crouch mixup
Slide (FC.df,d,df+3) is arguably the best power low in the game, allowing for a long range mixup that has much more reward than risk.
- Consistency is Key
Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
- Heat Wall Pressure
Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
- Strong Panic Tools
Has the second best hopkick in the game, as well as a powerful safe powercrush.
- Grey Health Deletion
Has the rare ability to erase opponent's grey health with easy setups.
- Combo Artist
Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme. Also has the ability to easily switch sides during combos, giving him great control over stage positioning.
- Agile
Great movement and approach tools.
- Solid Counter-hit Tools
Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
- Average standing lows
Since he lacks threatening lows from standing, he struggles against keepout due to his reliance on his full crouch mixup to get significant damage.
- Low Combo Damage
Shaheen's combos do somewhat less damage than average, and require high execution for good wall carry.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Launcher↗○
i15 · 13 dmg · -13 on block
Altair
- Wall splat↘○✕
i23 · 13 dmg · -4 on block
Al-Fard al-Shuja
- Counter-hit launcher○□
i18 · 16 dmg · -5 on block
Hallux Kick > Algenib
- Heat engager↙△□
i20 · 11 dmg · -11 on block
Rapid Strikes
- Heat engager←□
i19 · 20 dmg · 0 on block
Achernar
- Heat engager←✕○
i16 · 25 dmg · -9 on block
Elnath
- Fastest launcherBT△
i14 · 20 dmg · -3 on block
Reverse Edge
- Safe on blockD↑△
35 dmg and plus on block — you never get punished for it
Missing generics: {{Plainlist| * d+2 * d+3 * u+1
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.