Steve
TEKKEN 8 fighter

Steve

Counter HitUnorthodox counterhit and rushdown
What beats Steve?35% of this movelist is punishable
Moves
171
Punishable
59
Defining strength
Counter-Punching Paragon

Some of the best counter hit tools in the game.

Best on block
+12
highest on-block advantage in the movelist
Counter Hit

Unorthodox counterhit and rushdown

Steve is an unorthodox counterhit and rushdown character. As a boxer, he does not use kicks, with the kick buttons instead acting as evasive boxing weaves. He excels at suffocating his opponent with endless pokes and strings, chipping them down if they freeze up, and counterhitting them if they swing back in desperation. His infamous Quick Hook (b+1) is the best counterhit tool in Tekken 8, which combined with his many other counterhits off of strings and other moves, allow him to greatly benefit from getting a beat on his opponent's timing. Steve has one of the longest movelists in the game, with three primary stances and five secondary stances, giving him a very freeform and flexible approach towards structuring his offense. They are easy to transition into from moves and from other stances, and can be used to layer his mixups and pressure, to dart in and weave around his opponents, or to add safety to his moves. He can get by with small set of core tools, but will reward the specialist. A great Steve player will employ a highly unpredictable offense with his large amount of options to harass and annoy the opponent, goading them into fighting back, before catching their careless attempts at retaliation with a brutal, well-timed counter hit. Steve unorthodox nature extends to his punishment. Unlike almost all other characters, Steve cannot launch at -15 from either standing or crouching. With his damage mainly coming from counterhits, Steve can struggle to make comebacks against patient players unwilling to swing into him. His extensive movelist and unorthodox nature combine to make him fairly technical to pick up and play.

What defines them
Counter-Punching Paragon

Some of the best counter hit tools in the game.

Where they lose
Auto-pilot Disabled

Beginner unfriendly with a deep learning curve.

Stances

  • FLK (Flicker) – b+3+4
  • PAB (Peekaboo) – f+3+4
  • DCK (Duck) – f+3 (or f+4)
  • WV (Weave) – 3 and 4
  • SWY (Sway) – b+3 (or b+4)

Heat Smash

Mid, i16, +8 (LNH)

  • Access to an instant EXT DCK with df+3+4.
  • Access to an unbreakable grab after EXT DCK (followups can be broken).
  • LNH will automatically parry mids.

Strengths

  • Counter-Punching Paragon

    Some of the best counter hit tools in the game.

  • Compact

    Very difficult to whiff punish overall.

  • Float Like a Butterfly, Sting Like a Bee

    Plethora of stances and strings to confuse and outwit opponents.

  • Flame On! Great set of Heat Engagers.

  • You Wanna Try Me, Guv? Heat makes his strings even more oppressive with chip damage, and temporarily makes him a bonafide grappler.

Weaknesses

  • Auto-pilot Disabled

    Beginner unfriendly with a deep learning curve.

  • Stiff to Use

    No standard i15 launcher (i16 crouch, i17 standing) makes for a fairly rigid counter hit fishing gameplan and allows other characters to be more liberal with their unsafe moves.

  • Parry Spam Hater

    Susceptible to punch-exclusive parries or sabakis.

  • Doesn't Hit Below The Belt

    Weak set of lows.

  • British

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature→→R1△

    f,f,F+2 – i20

    Eraser

  • Signature↗○

    uf+4 – i22

    Jumping Duck Kick

  • Launcher↑△

    i17 · 14 dmg · -15 on block

    Dreadnought Uppercut

  • LauncheriPAB↘△

    standing, hard

  • LauncherFury Counter↘△

    i16 · 20 dmg · -15 on block

    Finishing Blow

  • Wall splat←□△

    i12 · 8 dmg · -8 on block

    Fox Fury

  • Wall splatqc→□

    i16 · 21 dmg · -10 on block

    Rocket Launcher

  • Counter-hit launcher←□

    i13 · 10 dmg · -14 on block

    Quick Hook

  • Heat engager□△/WS□△

    i9 · 7 dmg · -12 on block

    Sonic Fang

  • Heat engagerqc→□

    i16 · 21 dmg · -10 on block

    Rocket Launcher

  • Heat engagerALB△

    i23 · 22 dmg · -3 on block

    Cyclone Punch

  • Fastest launcher□△

    i9 · 7 dmg · -12 on block

    Sonic Fang

  • Safe on block→→R1△

    i20 · 30 dmg · +6 on block

    Eraser

Missing generics: {{Dotlist| * d+2 * d+3 * d+4

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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