Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).
Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).
She has one of the worst backdashes in the game.
Stances
- BAO (Baobab Mihira) – 3+4
- MOR (Morengy Miroso) – f+3
- WAL (Tromba) – b+3+4 (on wall contact)
Heat Smash
H.2+3 mid - i17-18 - +6 (BAO) -2 (standing)
- Allows the use of u+3,H.2 uf+3,H2 and MOR.3,4,H.1+2
- Allows the use of WAL even without wall contact
- Some moves using Fighting God Power are powered up
Strengths
- Strong Neutral Tools
Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).
- Enviromentally Friendly
Miary's tools compliment any map that has interactible elements nearby. Her strongest combo ender will break the floor, and she can throw herself off of walls. Breaking her (1+3) throw will stick her to the wall and both (1+3) and (2+4) floor break. Her (uf+1+2) throw also breaks walls, allowing her to easily trigger Balcony Breaks, and Wall Blasts.
- Beginner Friendly
With her straightforward movelist, strong pokes and easy inputs, she's a great pick for beginners.
Weaknesses
- Painful Backdash
She has one of the worst backdashes in the game.
- Risky Approach
Miary has a hard time getting up close, with moves that are either too risky (WR2,1), or too slow to use without conditioning beforehand (WR3, f,F+3).
- Weaker Stance Mix
BAO's stance mix can be challenged at all times, even after being hit by the moves that put her into it.
- Subpar Combo Game
Compared to the rest of the cast, her overall combo damage is quite mediocre, even with heat.
Moves to learn first
Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.
- Parry→△
f+2
Sabatra Afo
- SignatureBAO○
BAO.4
Hiran'ny Raviny
- SignatureWall Run✕
WR3
- Signature↗○○
uf+4,4
Varika Roa
- Signature↙○
db+4
Daka Tany
- Launcher↘△
i15 · 12 dmg · -7 on block
Sifaka An'ala
- Launcher↗○○
i24 · 10 dmg · -13 on block
Varika Roa
- Launcher↓△
i15 · 15 dmg · -13 on block
Daroka Henjana
- Wall splat△△
i28 · 10 dmg · -7 on block
Lefon'aina
- Wall splat✕△
i26 · 12 dmg · -6 on block
Basy Lelafo
- Counter-hit launcher←□○
i22 · 10 dmg · -13 on block
Vavaky ny Avana
- Counter-hit launcher↘△
i15 · 12 dmg · -7 on block
Sifaka An'ala
- Heat engager✕△
i26 · 12 dmg · -6 on block
Basy Lelafo
- Heat engager□△/WS□△
i11 · 8 dmg · -9 on block
Manafika
- Heat engagerWS□○
Enters Heat
- Fastest launcher→R1△△
i5 · 14 dmg · -9 on block
Rano Masina
- Safe on blockWAL○
i12 · 40 dmg · +2 on block
Dakan'ny Famadihana
Missing generics: {{Plainlist| * d+2 * d+3
Watch the guide
Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.