Miary Zo
TEKKEN 8 fighter

Miary Zo

All-Rounder
What beats Miary Zo?35% of this movelist is punishable
Moves
122
Punishable
43
Defining strength
Strong Neutral Tools

Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).

Best on block
+6
highest on-block advantage in the movelist
All-Rounder
What defines them
Strong Neutral Tools

Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).

Where they lose
Painful Backdash

She has one of the worst backdashes in the game.

Stances

  • BAO (Baobab Mihira) – 3+4
  • MOR (Morengy Miroso) – f+3
  • WAL (Tromba) – b+3+4 (on wall contact)

Heat Smash

H.2+3 mid - i17-18 - +6 (BAO) -2 (standing)

  • Allows the use of u+3,H.2 uf+3,H2 and MOR.3,4,H.1+2
  • Allows the use of WAL even without wall contact
  • Some moves using Fighting God Power are powered up

Strengths

  • Strong Neutral Tools

    Miary is gifted with pokes that can connect near Range 3 (d+3, df+3), has safe counter hitting launchers (df+4, SS2) and is one of the only newcomers to have a safe (df+2).

  • Enviromentally Friendly

    Miary's tools compliment any map that has interactible elements nearby. Her strongest combo ender will break the floor, and she can throw herself off of walls. Breaking her (1+3) throw will stick her to the wall and both (1+3) and (2+4) floor break. Her (uf+1+2) throw also breaks walls, allowing her to easily trigger Balcony Breaks, and Wall Blasts.

  • Beginner Friendly

    With her straightforward movelist, strong pokes and easy inputs, she's a great pick for beginners.

Weaknesses

  • Painful Backdash

    She has one of the worst backdashes in the game.

  • Risky Approach

    Miary has a hard time getting up close, with moves that are either too risky (WR2,1), or too slow to use without conditioning beforehand (WR3, f,F+3).

  • Weaker Stance Mix

    BAO's stance mix can be challenged at all times, even after being hit by the moves that put her into it.

  • Subpar Combo Game

    Compared to the rest of the cast, her overall combo damage is quite mediocre, even with heat.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Parry→△

    f+2

    Sabatra Afo

  • SignatureBAO○

    BAO.4

    Hiran'ny Raviny

  • SignatureWall Run✕

    WR3

  • Signature↗○○

    uf+4,4

    Varika Roa

  • Signature↙○

    db+4

    Daka Tany

  • Launcher↘△

    i15 · 12 dmg · -7 on block

    Sifaka An'ala

  • Launcher↗○○

    i24 · 10 dmg · -13 on block

    Varika Roa

  • Launcher↓△

    i15 · 15 dmg · -13 on block

    Daroka Henjana

  • Wall splat△△

    i28 · 10 dmg · -7 on block

    Lefon'aina

  • Wall splat✕△

    i26 · 12 dmg · -6 on block

    Basy Lelafo

  • Counter-hit launcher←□○

    i22 · 10 dmg · -13 on block

    Vavaky ny Avana

  • Counter-hit launcher↘△

    i15 · 12 dmg · -7 on block

    Sifaka An'ala

  • Heat engager✕△

    i26 · 12 dmg · -6 on block

    Basy Lelafo

  • Heat engager□△/WS□△

    i11 · 8 dmg · -9 on block

    Manafika

  • Heat engagerWS□○

    Enters Heat

  • Fastest launcher→R1△△

    i5 · 14 dmg · -9 on block

    Rano Masina

  • Safe on blockWAL○

    i12 · 40 dmg · +2 on block

    Dakan'ny Famadihana

Missing generics: {{Plainlist| * d+2 * d+3

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

Other fighters

AlisaAnnaArmor KingAsukaAzucenaBobBryanClaudioCliveDevil JinDragunovEddyFahkumramFengHwoarangHeihachiJack-8JinJunKazuyaKingKumaKunimitsuLarsLawLeeLeoLeroyLidiaLiliNinaPandaPaulRavenReinaShaheenSteveVictorXiaoyuYoshimitsuZafina