Armor King
TEKKEN 8 fighter

Armor King

Grappler
What beats Armor King?29% of this movelist is punishable
Moves
173
Punishable
50
Defining strength
Complete Throw Game

Armor King sports a complete throw game similar to King

Best on block
+17
highest on-block advantage in the movelist
Grappler
What defines them
Complete Throw Game

Armor King sports a complete throw game similar to King

Where they lose
Poor Tracking

Most of his offensive tools are very linear.

Stances

  • CD/BST (Crouch Dash/Beast Step) – f,n,d,df
  • BAD (Bad Jaguar) – f+3+4
  • BT (Back Turned) – 3+4

Heat Smash

H.2+3 mid - i17 - +6?

  • Certain throws become homing (wr2+4, f,hcf+1/BAD.1+3, BAD.2+4, qcb+1+2)
  • CD.1+2/BAD.f+1+2 becomes faster
  • Gains access to powered up fire moves (ub+1, ub+1+2*, db+2,1, BAD.3,2)

Strengths

  • Complete Throw Game

    Armor King sports a complete throw game similar to King

  • Poke God

    Has multiple strong pokes (df1, df2, d3, etc.) with good range and pushback

  • Counter-hit Monster

    Has an insane amount of counter-hit launchers, complimented by great combo damage and wall carry.

  • Complete Punishment Suite

    Has great block punishment from i10-i15+ from both standing and crouching

  • Godly Whiff Punishment

    Has some of the best whiff punishers in the game. Dark Upper (f,n,d,df+2) alone puts him above the rest.

  • Mishima

    Has a wavedash.

Weaknesses

  • Poor Tracking

    Most of his offensive tools are very linear.

  • At The Wall

    His wall combos are below average compared to other characters, and his ground throw setups are all breakable.

  • Don't Miss

    Slow whiff recovery makes him easy to punish.

  • Inferior Grappling

    He has fewer chain-throw options than King, and they do about half the damage overall.

Moves to learn first

Signature and situational picks come from the guide; the fastest launcher and best unpunishable poke are derived from this character's own frame data.

  • Signature→→·△

    ff,n,2

  • Signature-->

    -->

  • Signature↗○

    uf+4

    Rising Toe Kick

  • Launcher→·↓↘△

    i11 · 20 dmg · -10 on block

    Dark Smash

  • Launcher↗○↗△□

    standing

  • Launcher↓□

    i15 · 16 dmg · -12 on block

    Snap Uppercut

  • Wall splat→□○

    i13 · 28 dmg · -19 on block

    Shoulder Impact

  • Counter-hit launcher↘△

    i15 · 21 dmg · -12 on block

    Concussion Hook

  • Counter-hit launcher↓△

    i12 · 17 dmg · -9 on block

    Jugular Thrust

  • Heat engager→△□

    i18 · 12 dmg · -9 on block

    Dark Elbow Hook

  • Heat engager→R1○

    i14 · 25 dmg · -8 on block

    Brawler Kick

  • Heat engager↓△○

    i12 · 35 dmg

    Storm Maker

  • Fastest launcher→·↓↘△

    i11 · 20 dmg · -10 on block

    Dark Smash

  • Safe on block→→R1✕○

    i28 · 40 dmg · +17 on block

    Running Exploder

Missing generics: {{Plainlist| * d+3

Watch the guide

Video guides for this character, linked to the sections that matter most. Notation on this site comes from the frame data; these show the technique.

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